I've been using the "tilemap_all" on Pixel Game Maker MV using a 16x16 grid for the tileset as that is what is stated and I have found a lot of objects such as the pillows on the couch, objects on a stool don't align properly like on the preview images and some things seem totally different sized. Can you explain why?
Hi! 🙂 Yes, you can absolutely use the package for your game on Steam. While it's not necessary, we would always be grateful if you could credit us, as it helps other developers discover our assets. We also love seeing games made with our assets, so please don't hesitate to share your game with us—we'll do our best to help promote it as well. Thank you for purchasing our packs!
What size are you using for the back ground this is what i get when exporting the tileset into asesprite. The background does not seem to be the right size.
The issue we see in your image is that the outer contour of the wall is thinner than it should be. As you see in this attached image, all the assets of the tileset are designed under the same pixel resolution, so what you see in your image should not happen.
Is it possible that you have increased the size of both objects (sofa and wall) to double the size in Aseprite? By increasing them in size, then you could erase 1px of the outer contour of the wall, resulting in the image you have shared. This is the only way we can see to obtain the result you share.
Please, let us know after checking if that is the cause of the problem :) Cheers!
Hey thanks for the reply, idk all I did was take the spritesheet png in the folder and import it into asesprite. I then use my selection tool to grab the images. The walls resolution when copy pasting is 48x48. Compared to your demo it looks as if the objects are bigger or the walls are shorter than they should be kinda like the roof is really low. Im sorry to put it on blast I love the asset pack and its been helping a ton.
Do you work with indie devs? I would be willing to pay for your time.
The fact that the wall block resolution is 48x48px is correct. That's because that piece of wall is designed using 16x16px tiles (the tile dimension we use in all the asset packs of our brand). The wall block you're copying and pasting is designed in such a way that you can use its 16x16px tiles to compose walls of the size you want. By repeating its tiles, you can create walls as tall as you want, and as wide as you need too. Look at this picture, the transparent tiles are those I repeated to get a larger wall.
In our demos, we have created the walls using 5 tiles in height. That's why they are taller.
(Open images in a new tab for closer viewing)
All our tilesets are designed in such a way that their 16x16px tiles can be "divided" to compose objects of different sizes, and even make them look different. It all depends on how you arrange the tiles that make up each object, like a puzzle in which all its pieces connect with each other. They are very dynamic and versatile packs :)
We hope this explanation has helped you. If you have more questions, don't hesitate to contact us!
Cheers!
PS. At the moment we are not taking commissions but as soon as we enable it again we will get in touch. We will announce it on our social networks too.
I just really love the style of this. Side-view sceneries caught my attention ever since I played Sheltered! I bought this set to play around with it for my private projects, and I must say this works really well.
Especially the wallpapers were great to work with - they seamlessly scale in nine patch rects, and I've been able to model a lot of interesting rooms with this!
Hi! Thanks a lot for your comment :) We're really glad you liked the tileset. Don't hesitate to share with us your creations, we love to see what people create with our assets. Cheers!
I'm having some problems with this pack. I am using it in Unity as a tilemap. Let's take your kitchen example, it's impossible to recreate it because, for example, if I place the oven, the extractor hood cannot be placed in the middle above the oven because the oven is two squares and the hood is three squares. Another example are the shelves on the wall (above the dinner table), the shadow cannot be placed under them because the shelves are in the top of a 16x16 square, but the corresponding shadow piece is also in the top of it's own square instead of 4 pixels lower (to correctly line up with the shelves) The only way to fix this (without updated tilesets from your end) is to use a different tilemap with offsets on the axis for each object which would take a lot of figuring out.
Another small thing, there is only one side view for the door frames, in your example image banner there are frames on both sides of the wall, yet only the one on the right is available in this tileset.
It's a great looking pack but I don't know how to solve these issues easily.
Hi! Thank you very much for purchasing our packs. We look forward to answering your questions here:
Regarding the alignment of the objects you see in our banner, these were made with Tiled, which offers the offset option you comment. You need to use layers and offset the layer where the objects you want to align are located.
It is also possible to design in a much freer way the background of the scenery with "Photoshop" type software, exporting the background as a single png, and leaving only the interactive objects (or those you want) as objects attached to the grid.
We don't know specifically if Unity offers options to compensate in a simple way. The organization of our tilesets is due to the fact that, in the case of the extractor, the tile in the middle can be repeated infinitely, which some users will find useful. If we arrange it differently, we would not be able to maintain the versatility of it.
Regarding the shadows, they are in a lower layer (behind) the shelves. That's why they are seen behind them.
Regarding the doors, we have flipped horizontally the asset of the door in order to get both sides. It is quite common when we create so many different assets, to offer only one side and get the other side by flipping the axis of the asset. This way our assets are not filled with duplications that can be achieved by this modification in the software.
We hope this has helped you in some way. If you still have any doubts, please, do not hesitate to contact us. We are here for whatever you need :) Cheers!
These are nice! They seem very good for small funny games (and maybe for big ones too, but I think it fits well a simple small game). I love the style, it would be really nice if there was a top down version of this tile set. Also I like the colors, they are warm and bright and don't make too much contrast. Hope I can get some money and buy it some day (even if I don't have any plans for it, I'd like to have it ^v^).
Hi! Thanks for your comment, we're glad you like the tileset. Hopefully someday you will make a game using it, it would be a pleasure to see our tilesets in your games.
At the moment we are focused on creating more side-view tilesets, but top-down is also part of our plans 🙂
Hi! These assets are not in a vector format. You can scale up without losing quality by setting the interpolation method (also called "resample") to "Nearest Neighbor". That is how pixel art can be scaled up and down without losing quality, keeping the hard edges we all love :) You can do this using Photoshop or any other image editor software out there.
Yes, we're working on updating them 🙂 We will include new objects and extend, polish and improve the assets as much as possible. Also, we're about to release more tilesets packs 100% compatible with the ones we have in the shop already.
Hello, I have used your asset in my game. added your name to the credits. If you don't want me to use your resources, I can delete the assets. (Sorry for the translation)
Hi! You can use our assets in your projects without any problem. That's the purpose of making them, to allow developers create projects with them :)
Your game looks awesome! Congrats for the release :) And thanks for sharing it with us. We will share it with our followers soon. Thanks for credit us in your game, we really appreciate it.
Hi! The floor is actually the base/bottom line of every wall pattern. As this tileset is meant to build house interiors, if you fill the exterior with any color (I suggest a dark one), the base of the wall patterns included will work as the ground/floor of the rooms. Like seen in the screenshot examples, where I filled the exterior with color #1a1932.
We have another tileset pack that is fully compatible with this one: City Street Tileset Pack. You can build buildings walls with it (and many other street environments). In these buildings, you can "paint" the interiors included in this House Interiors Pack. Just in case you are looking for a full building look. Here you have an example.
Yes! You can use the assets for your commercial projects/games and release them on any platform. That's the main objective of these assets, help you make (commercial or personal) games. The only thing that the license does not allow to do, in a simple way, is to redistribute the assets directly (in other words: re-selling the assets in stores by your own) or use them to make a logo/trademark.
We would love to see the games you make using our assets, don't hesitate to share them with us! :)
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I've been using the "tilemap_all" on Pixel Game Maker MV using a 16x16 grid for the tileset as that is what is stated and I have found a lot of objects such as the pillows on the couch, objects on a stool don't align properly like on the preview images and some things seem totally different sized. Can you explain why?
Hello! I am developing a game and I would like to use this package. Could I use it for a game I want to publish on steam?
Hi! 🙂 Yes, you can absolutely use the package for your game on Steam. While it's not necessary, we would always be grateful if you could credit us, as it helps other developers discover our assets. We also love seeing games made with our assets, so please don't hesitate to share your game with us—we'll do our best to help promote it as well. Thank you for purchasing our packs!
Hi!
That’s a pretty good idea. We are gathering info about and people’s requests for our next assets pack.
Thanks you and stay tuned! 😄
What are the chances of a House Interiors 2?
Hi there! Sorry, we missed this!
It’s on the list , hopefully soon!
Thanks for the support 😃
What size are you using for the back ground this is what i get when exporting the tileset into asesprite. The background does not seem to be the right size.
Hello!
The issue we see in your image is that the outer contour of the wall is thinner than it should be. As you see in this attached image, all the assets of the tileset are designed under the same pixel resolution, so what you see in your image should not happen.
Is it possible that you have increased the size of both objects (sofa and wall) to double the size in Aseprite? By increasing them in size, then you could erase 1px of the outer contour of the wall, resulting in the image you have shared. This is the only way we can see to obtain the result you share.
Please, let us know after checking if that is the cause of the problem :) Cheers!
Hey thanks for the reply, idk all I did was take the spritesheet png in the folder and import it into asesprite. I then use my selection tool to grab the images. The walls resolution when copy pasting is 48x48. Compared to your demo it looks as if the objects are bigger or the walls are shorter than they should be kinda like the roof is really low. Im sorry to put it on blast I love the asset pack and its been helping a ton.
Do you work with indie devs? I would be willing to pay for your time.
Hello again!
The fact that the wall block resolution is 48x48px is correct. That's because that piece of wall is designed using 16x16px tiles (the tile dimension we use in all the asset packs of our brand). The wall block you're copying and pasting is designed in such a way that you can use its 16x16px tiles to compose walls of the size you want. By repeating its tiles, you can create walls as tall as you want, and as wide as you need too. Look at this picture, the transparent tiles are those I repeated to get a larger wall.
In our demos, we have created the walls using 5 tiles in height. That's why they are taller.
(Open images in a new tab for closer viewing)
All our tilesets are designed in such a way that their 16x16px tiles can be "divided" to compose objects of different sizes, and even make them look different. It all depends on how you arrange the tiles that make up each object, like a puzzle in which all its pieces connect with each other. They are very dynamic and versatile packs :)
We hope this explanation has helped you. If you have more questions, don't hesitate to contact us!
Cheers!
PS. At the moment we are not taking commissions but as soon as we enable it again we will get in touch. We will announce it on our social networks too.
yes this was great thanks for the response and quick tutorial
I just really love the style of this. Side-view sceneries caught my attention ever since I played Sheltered! I bought this set to play around with it for my private projects, and I must say this works really well.
Especially the wallpapers were great to work with - they seamlessly scale in nine patch rects, and I've been able to model a lot of interesting rooms with this!
Great work, thanks!
Hi! Thanks a lot for your comment :) We're really glad you liked the tileset. Don't hesitate to share with us your creations, we love to see what people create with our assets. Cheers!
I'm having some problems with this pack. I am using it in Unity as a tilemap. Let's take your kitchen example, it's impossible to recreate it because, for example, if I place the oven, the extractor hood cannot be placed in the middle above the oven because the oven is two squares and the hood is three squares. Another example are the shelves on the wall (above the dinner table), the shadow cannot be placed under them because the shelves are in the top of a 16x16 square, but the corresponding shadow piece is also in the top of it's own square instead of 4 pixels lower (to correctly line up with the shelves) The only way to fix this (without updated tilesets from your end) is to use a different tilemap with offsets on the axis for each object which would take a lot of figuring out.
Another small thing, there is only one side view for the door frames, in your example image banner there are frames on both sides of the wall, yet only the one on the right is available in this tileset.
It's a great looking pack but I don't know how to solve these issues easily.
Hi! Thank you very much for purchasing our packs. We look forward to answering your questions here:
Regarding the alignment of the objects you see in our banner, these were made with Tiled, which offers the offset option you comment. You need to use layers and offset the layer where the objects you want to align are located.
It is also possible to design in a much freer way the background of the scenery with "Photoshop" type software, exporting the background as a single png, and leaving only the interactive objects (or those you want) as objects attached to the grid.
We don't know specifically if Unity offers options to compensate in a simple way. The organization of our tilesets is due to the fact that, in the case of the extractor, the tile in the middle can be repeated infinitely, which some users will find useful. If we arrange it differently, we would not be able to maintain the versatility of it.
Regarding the shadows, they are in a lower layer (behind) the shelves. That's why they are seen behind them.
Regarding the doors, we have flipped horizontally the asset of the door in order to get both sides. It is quite common when we create so many different assets, to offer only one side and get the other side by flipping the axis of the asset. This way our assets are not filled with duplications that can be achieved by this modification in the software.
We hope this has helped you in some way. If you still have any doubts, please, do not hesitate to contact us. We are here for whatever you need :) Cheers!
Love this! It's giving me Sim Tower vibes. Do you recommend any NPC character packs that might go well with your art style?
These are nice! They seem very good for small funny games (and maybe for big ones too, but I think it fits well a simple small game). I love the style, it would be really nice if there was a top down version of this tile set. Also I like the colors, they are warm and bright and don't make too much contrast. Hope I can get some money and buy it some day (even if I don't have any plans for it, I'd like to have it ^v^).
Hi! Thanks for your comment, we're glad you like the tileset. Hopefully someday you will make a game using it, it would be a pleasure to see our tilesets in your games.
At the moment we are focused on creating more side-view tilesets, but top-down is also part of our plans 🙂
Cheers!
Hey bro any chance you can provide the svg files? Im having problem scaling it :S
Hi! These assets are not in a vector format. You can scale up without losing quality by setting the interpolation method (also called "resample") to "Nearest Neighbor". That is how pixel art can be scaled up and down without losing quality, keeping the hard edges we all love :) You can do this using Photoshop or any other image editor software out there.
Let us know if this solved your problem.
Kind regards
Thank you, that solved my problem! Love your art!
Is this a one time release or do you plan on upgrading these tilesets from time to time with additional content?
Yes, we're working on updating them 🙂 We will include new objects and extend, polish and improve the assets as much as possible. Also, we're about to release more tilesets packs 100% compatible with the ones we have in the shop already.
We share our latest news on www.twitter.com/muchopixels or www.instagram.com/muchopixels.
Thanks for your interest!
Cheers
Neat! I hope we can see some office or commercial style themes or even sci fi at some point. Thanks for the reply!
Hello, I have used your asset in my game. added your name to the credits. If you don't want me to use your resources, I can delete the assets. (Sorry for the translation)
Steam İtch Moddb
Hi! You can use our assets in your projects without any problem. That's the purpose of making them, to allow developers create projects with them :)
Your game looks awesome! Congrats for the release :) And thanks for sharing it with us. We will share it with our followers soon. Thanks for credit us in your game, we really appreciate it.
Cheers!
Do you have intention to joint the winter sale? I would love to wishlist this asset for later sale but can't do that on Itch.io it seems.
Hi, sorry for the late reply! We are not going to do a winter sale, sorry. Black Friday sale was our last sale of this year on Itchio :) Cheers!
Can you send me for free pls =(
Is there any Floor tiles?
Hi! The floor is actually the base/bottom line of every wall pattern. As this tileset is meant to build house interiors, if you fill the exterior with any color (I suggest a dark one), the base of the wall patterns included will work as the ground/floor of the rooms. Like seen in the screenshot examples, where I filled the exterior with color #1a1932.
We have another tileset pack that is fully compatible with this one: City Street Tileset Pack. You can build buildings walls with it (and many other street environments). In these buildings, you can "paint" the interiors included in this House Interiors Pack. Just in case you are looking for a full building look. Here you have an example.
Cheers!
Thank you!
Yes! You can use the assets for your commercial projects/games and release them on any platform. That's the main objective of these assets, help you make (commercial or personal) games. The only thing that the license does not allow to do, in a simple way, is to redistribute the assets directly (in other words: re-selling the assets in stores by your own) or use them to make a logo/trademark.
We would love to see the games you make using our assets, don't hesitate to share them with us! :)
Do you do any custom work?
At the moment, I am not taking commissioned jobs. I'm sorry. I will notify when commissions are open on Instagram and Twitter. Cheers!